Flash memory
- Flash memory refers to a particular type of EEPROM, or Electronically Erasable Programmable Read Only Memory. It is a memory chip that maintains stored information without requiring a power source. It is often used in portable electronics, like MP3 players, and in removable storage devices. Flash memory differs from regular EEPROM in that EEPROM erases its content one byte at a time. This makes it slow to update. Flash memory can erase its data in entire blocks, making it a preferable technology for applications that require frequent updating of large amounts of data as in the case of a memory stick.
Graphic cards
- A graphic card (also video card) is a piece of hardware installed in a computer that is responsible for rendering the image on the computer’s monitor or display screen. The first consideration when buying a graphics card is to be sure it is capable of displaying the best resolution the monitor can support. The second consideration is on-board memory. A graphics card must work very hard to render images to the screen. Unlike text files, graphics images are much larger files consisting of great amounts of data that must be processed by the graphics or video card. A faster graphics card has its own resident memory chips to perform this function so as not to impinge upon the system’s random access memory (RAM). Less robust graphics cards have less resident memory and require sharing system RAM to process images.
Sound cards
- An expansion board that enables a computer to manipulate and output sounds. Sound cards are necessary for nearly all CD-ROMs and have become commonplace on modern personal computers. Sound cards enable the computer to output sound through speakers connected to the board, to record sound input from a microphone connected to the computer, and manipulate sound stored on a disk.
Network Interface card (NIC)
- A network interface card, more commonly referred to as NIC, is a device that allows computers to be joined together in a LAN, or local area network. Networked computers communicate with each other using a given protocol or agreed-upon language for transmitting data packets between the different machines, known as nodes. The network interface card acts as the liaison for the machine to both send and receive data on the LAN.
Plug & play
- Plug and Play (PnP) is a capability developed by Microsoft for its Windows 95 and later operating systems that gives users the ability to plug a device into a computer and have the computer recognize that the device is there. The user doesn't have to tell the computer. In many earlier computer systems, the user was required to explicitly tell the operating system when a new device had been added. Microsoft made Plug and Play a selling point for its Windows operating systems. A similar capability had long been built into Macintosh computers.
Bus line
- The bus lines are the communicating lines that connect different parts of the CPU to various other parts. In addition, the bus lines also link the CPU to different parts on the system board of your computer. The data flows in the form of bits along the bus lines. The bus lines are like multilane pathway which means that the more bus lines are on the system the greater is the rate of transfer of data along the bus, which means that the computer can run efficiently and will perform the operations at a faster rate.
HDMI
- HDMI stands for High Definition Multimedia Interface. It is a compact 19-pin plug and cable for connecting High-Definition video and multi-channel audio-capable as well as helping to speed the convergence of computer and consumer AV products. High Definition technology or HD has seen a rapid increase in consumer use especially with HDTVs, HD-DVD and Blu-ray players, HD camcorders and other HD components. HDMI was developed by Hitachi, Panasonic, Sony, Toshiba, Philips, Thomson and Silicon Image who came together in a conglomerate effort to simplify the task of connecting and synchronizing available HD components for the user's benefit.
Cache memory
- Cache memory is random access memory (RAM) that a computer microprocessor can access more quickly than it can access regular RAM. As the microprocessor processes data, it looks first in the cache memory and if it finds the data there (from a previous reading of data), it does not have to do the more time-consuming reading of data from larger memory.
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